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Monster=True Identity; Hidden/Disguise=Non-identified name (Priest=Cleric in NES)
EP=Avg. Experience Points received per monster. This number will vary by a couple
of points depending on the # of monsters & the # of characters in your party.
AC=The monster's Armor Class; HP=The max possible # of Hit Points the monster has.
Misc.=Additional info that may come in handy:
Common=You will generally encounter that monster every time you are on that floor.
Rare=self-explanatory. Monsters without C/R may or may not be encountered on a
particular excursion generally speaking, but appear more frequently than Rare monsters.
Fixed=Encountered in a Fixed Fight Zone. NES=Monster hasn't yet been encountered on an
excursion, but the NES clue book lists that monster as possibly appearing on that floor.
Other notes relate to either a monster's special defenses (i.e. Runs) or special attacks (i.e. Poisons).